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This
page generally only reports changes to the client, and not
additions to the world. You'll have to explore to find the
additions to the world.
Latest
What's New
12/29/99
- We
crashed on December 15th and twice on December 18th. Bah.
10 days without a crash. The record is 62
days.
- Fixed
bug not allowing to reconnect if they were disconnected
for being idle too long.
- Massive
internal changes to make the server better faster
stronger.
- Added
access to new poses. Enjoy.
12/15/99
- A
Slayer slayed the server on December 4th and 5th. They
can't do that anymore. 10 days without a crash. The
record is 62 days.
- Fixed
a problem occassionally showing grey screens when
stepping into a crowded area.
- Improved
the placement of speech bubbles.
- Changed
the way idle players are handled.
- The
cursor should no longer change to garbage.
12/1/99
- We
crashed twice on November 17th and 3 times on November
22. All crashes were due to the same bug. It has been
fixed. 9 days without a crash. The record is 62 days. Ah
to be back in beta testing again. ;->
- In
some cases the amount of network traffic has been
reduced. We mean it this week. v103's incarnation was
flawed.
- Demo
characters are disconnected much faster now.
11/17/99
- We
crashed on October 27th and on November 5th. Both crashes
were due to the same bug. It has been fixed. We also had
a period of intolerable lag. This was due to a runaway
script. These are supposed to be automagically caught and
neutered. That feature had some trouble after last
update's rewrite of the script engine. 12 days without a
crash. The record is 62 days.
- Gaia
has not yet decided where she wants the sun to be.
Shadows may still look strange to you until she makes up
her mind.
- In
some cases the amount of network traffic has been
reduced.
- Publicly
added the Demo account. Any password accepted by the
client will work. Fixed a few problems. Like being able
to displace a character that is in use by another player.
And allowing passwords to be changed.
- We
changed the address of the server from ip numbers to a
domain name. If you cannot join immediately it might be
because the domain name server of your ISP is busy. Or
your request turned left at Algernon. Try to join
again.
- The
Undo menu item has been enabled for typing in the input
panel.
10/27/99
- We
crashed once on October 7th, and three times on October
8th. One of those crashes was due to a silly gm starting
the server from the old and incorrect directory. Oops.
The world gerbils were inadvertently getting caught in
earth shakes. Things seem to be much better now.
Actually, we were fearing things might be much worse. The
entire script engine was replaced. The good news is that
it is much better than the old script engine. 19 days
without a crash. The record is 62 days.
- Fallen
messages have changed. \Shares are now much more
important.
- The
altar has been repaired. The self healing ability has
more or less been restored in its new modified form.
Congratulations on completing that quest.
- Exiles
now cast shadows. It seems that as a side effect of
repairing the altar the perpetual overcast skies have
cleared.
10/6/99
- On
Monday, September 20th approximately 5:30 pm pst the
secure facility housing the Clan Lord Server was
contaminated by phlogiston radiation. The techs donned
their biohazard suits, entered the building, and surveyed
the damage. The computers themselves were safe in their
shielded cases. But the cables connecting them together
were a complete loss. Service was restored Tuesday,
September 21st approximately 10:00 am pst. Sorry for the
inconvenience. Okay, so the real explanation as near as
we can tell is that a known bug in Sun OS bit us.
Something to do with lockd, NFS volumes, zombie
processes, and high load conditions. We're hoping the
system administrators can find and install the
appropriate patch(es). 16 days without a crash. The
record is 62 days.
- Macros
have changed. Most likely you will need to update your
macro files. Sorry for the inconvenience.
- The
entire script engine has been rewritten. Expect the
occassional unexpected restart for the next few
days.
- Do I
hear Orga war drums? What could they mean? What ill wind
doth blow along Puddleby shore?
9/15/99
- We
crashed on 9/5. It was ugly. Diagnostics have been
installed to try to find the cause. \action sighs
wearily. 10 days without a crash. The record is 62
days.
- Fixed
bug not creating folders and files.
- Fixed
bug "playing" text files as if they were
movies.
- Fixed
bug possibly running out of memory and crashing after
several hours.
- Fixed
bug that caused the screen to flash grey if an unfriendly
ISP delivered packets out of order.
- Many
many changes to the world. Some few will be obvious. Most
however will be very well hidden. Some you will never
notice directly.
9/1/99
- 25
days without a crash. The record is 62 days.
- Major
changes to the inventory window. Click and hold on an
item and press a number key 0 to 9 to set the keyboard
shortcut.
- The
player list window has been improved. Player information
is cached in a local file.
- Log
files are created as a document of the type set by the
application Internet Config.
8/15/99We
crashed too many times since the last update. Diagnostics
have been installed to help find the problem. It of course
has not appeared since then. \action sighs. We crashed on
8/2/99 8:14a, 8/7/99 12:58a, 8/7/99 5:33a, and 8/7/99
11:33a. Each time we were down for less than 30 minutes. Two
free days have been added to all of your accounts. Sorry for
the inconvenience. Hopefully, the next time this bug lurking
in the shadows makes an appearance it will leave a trail we
can follow and we can squish it.
- Different
status bars. Give us your opinion.
- Many
new macro features.
7/28/99No
new crashes to report. 20 days without a crash. The record
is 62 days.
- Colors!
New status bars.
- Sylvans
can \pose.
7/16/99Fixed
crashing bug on the server. Crashed on 7/7/99 9:31pm, 7/7/99
9:56pm, 7/8/99 6:23am, 7/8 12:40pm local times. The last was
a controlled test. Previous crash was 6/27/99. 10 whole days
without a crash. Our record is 62 days. We were down for
less than 20 minutes each time. It appears the auto restart
script seems is functioning, though I'd rather not be
running so many impromptu tests.
- Sylvans
are still unable to \pose. The sylvan artwork is still
not quite ready.
- The
requirements for passwords are now much more strict ie
minimum of 8 characters and at least one must not be a
letter. Some of your passwords were a little too easy to
guess. One of you actually used the password "a". We're
attempting to nip this problem in the bud. Sorry for the
inconvenience.
7/7/99Fixed
crashing bug on the server. Crashed on 6/27/99 at 0:08 local
time. Previous crash was 6/19/99. 8 whole days without a
crash. Our record is 62 days. We were down for 8 hours. As a
result everyone has been credited with an extra day. The
game server should now be able to restart itself after a
crash. The long down times are unacceptable. If we should
happen to be down for more than say 2 hours. First, be sure
you can ping the server at the ip adress 204.162.250.112.
Sometimes the internet itself breaks and you won't be able
to see us and it will look like we crashed when we haven't.
Then send email to joe@deltatao.com. Often times the people
who can restart the server are not aware we have a
problem.
- All
races except Sylvans are now able to \pose. The sylvan
artwork is not quite ready.
- \Share
delay has been reduced to 3 seconds.
- The
playground is open. Let the games begin.
6/25/99Fixed
crashing bug on the server. Crashed on 6/19/99 at 15:03
local time. Previous crash was 4/18/99. 62 days without a
crash. We were down for 5 1/2 hours. Please send email to
joe@deltatao.com if this happens again. Make sure you can
successfully ping the server first. Sometimes it looks like
we're down but really the internet has broken between you
and us. There's nothing we can do about that. The down time
would have been shorter if the people who can restart the
server knew we had a teensy problem.
- Fixed
bug displaying speech bubbles with many
spaces.
- You
will now need to find trainers to learn languages,
including your own racial language.
- Establishing
and breaking a spirit link now takes some
time.
- The
mitey are no longer mighty with shiny
daggers.
- The
network code has been rewritten to make it easier to play
from behind firewalls. That's the theory anyway. Let us
know if this is truth or fantasy. The server now only
sends tcp/udp packets from port 5010. It used to send udp
packets from an arbitrary port number. The client still
sends tcp/udp packets to arbitrary port
numbers.
6/9/99
- Fixed
bug that might corrupt the prefs file. This may have
caused items to not appear in the inventory
window.
- Fixed
bug checking account name instead of character name when
joining.
- Peasants
have names.
- Deadly
beaches are less deadly.
- Doa
Naar has taken over clan registration from the fugitive
Doa Noog.
5/24/99
- Fixed
bug teleporting healers into the test area when without
touching the door.
- Compiled
with optimizations on. No noticable effect.
- Lost
yell bubbles are now placed in the upper left hand corner
instead of possibly from the wrong mobile.
- Observant
players will notice that we skipped a few update numbers.
We're still doing updates internally every week. And
every week we update the version number. Some updates
won't require you to download any new files. The current
schedule is for a player download every 2 weeks. Soon
though we'd like that to be once per month.
- Fixed
bug with newly created characters departing to the
adytum.
5/13/99
- Commands
now check partial names for uniqueness. Now the command
"\thank john" will not give good karma to "John the
Clown" when you meant to give it to "John the
Mighty".
- Fixed
bug in \pull that allowed you to stand on lava without
getting burned.
- Beta
characters no longer get karma. No more cursing from the
Adytum.
- Due
to the unethical actions of a small number of players,
all beta characters have lost all of their
coins.
- Fixed
bug attaching beta characters while they are
online.
5/5/99
- Fixed
bug ignoring the text entered into the Change Password
dialog.
- Fixed
npc's showing up in player window.
- Fixed
bug allowing invalid character names.
- Added
support for scalable scroll bar thumbs.
- Added
custom drawing routines because on some computers
Quickdraw was actually drawing very very
slowly.
- Player
instruments now respect the sound option.
- Update
files are now of the format CL_Images.update.64to75 which
is what you need to update from the CD which is version
64 to the latest which is version 75.
4/30/99
- Fixed
problem with scrolling in the text window after a large
amount of text has been seen.
- Fixed
problem not playing music from instruments.
- All
debugging information has been removed from the client.
We no longer recommend you have a debugger installed.
Well, sorta. We recommend that you have a debugger
installed if you run any products not made by us.
;->
- Can
now Leave the game or Quit if the connection to the game
server cannot be made.
- Started
and backed out of massive changes needed to make playing
through firewalls easier. Currently the firewall must
allow packets from our game server on any udp port
number. Many sysops balk at this request. We're working
on it. Till then you might have trouble playing from
work. ;->
- At
shutdown the zombie moo sound was changed to the happy
horn sound.
- Fixed
bug ignoring the new password in the change password
dialog. Oops!
- The
one character per account restriction is now in effect.
This does not apply to beta characters not yet attached
to an account.
4/21/99
- Signing
up a beta character has been improved. See the *Read Me*
files.
- Fixed
server crashing bugs.
- \Info
no longer shows items or descriptions if the person is
too far away.
- Fixed
bug with sounds sometimes not being played.
- Major
improvements to the Text Window - including scrolling,
redraw flicker, and when the time stamps option is
unchecked.
4/14/99
- You
may try to Sign Up on the web pages now. We are in the
process of getting a real web server. Please be patient
with us until then.
- Moved
Save Text Log to options menu. Removed Debug
menu.
- Changed
macro "un" to "unsh" so our french speaking friends don't
\unshare accidentally.
- Can
no longer join as a deleted character. Changed the
message when you try.
- \Swear
undoes \sleep.
- Added
\speak.
4/7/99
- We're
not quite ready for you to Sign Up on the web pages yet.
Please don't try it until we give the
blessing.
- In
theory we can run without QuicktimeLib installed. The
music menu item will be disabled.
- Karma
decays slower.
- Fixed
bug playing \thinkto and \share sounds when the sender
was "farther" from town than the receiver.
- Added
Character Manager. This won't be very useful to you until
you get your CD and can Sign Up.
- Removed
Change Password and Create Character. You won't be able
to change your password or create new characters this
week. This functionality has been absorbed into the
Character Manager and will be available when you can Sign
Up.
3/31/99
- White
pants can no longer be sold.
- Can
no longer swap inventory items when you have round
time.
- Fixed
missing last line in the info text panel.
- Fixed
bug movies leaking memory and refusing to
play.
- Can
now spin in place without moving.
- Removed
silly examples from the clmacros file.
3/25/99
- Added
multi-line macros and escapes \s and \P. See the macro
file for usage and details.
- Removed
directional control.
- Inventory
window is now on a grid.
- Suppress
options are now check boxes.
- \Thinkto's
are now ignorable.
- \Ponder
no longer ends \sleep.
- Removed
the help messages in commands that can return so-and-so
is not in the lands. This message should be easier to see
now.
- Changed
message for \use with no item and some unusable
items.
- Attacking
and healing should now end \sleep.
- \Info
now uses his or her instead of their when a person has
gender but no race.
- \Pull
should no longer say you are still fatigued from your
last \push and vice versa.
- CD's
are in! Order yours from the
Clan
Lord
web pages.
- Orders
placed on Wednesday March 24th before midnight Pacific
Time were accidentally and unfortunately corrupted.
Orders placed on Thursday are fine. (So far!) Please
place your order again. We'll do our darndest to avoid
double shipping. If you're not sure feel free to call us
at 408-730-9336.
3/17/99
- Changed
command keys for windows. Will probably change them again
next week.
- To
define a shortcut for selecting an inventory item: Click
and hold on the item in the inventory window then press
command and a number key.
- Please
continue testing the new Clan Lord web pages and sending feedback.
They should be functional again this week.
- CD's
are in. Yay! That means shipping is imminent. Yay! Soon
you will be able to place orders on the web
pages.
3/10/99
- Most
commands now undo \sleep.
- Fixed
bug with \\ in macros.
- Bounty
payout has been changed and will change further. Save
your \bug reports for next week.
- Please
continue testing the new Clan Lord web pages and sending feedback.
3/3/99
- Please
continue testing the new Clan Lord web pages and sending feedback.
2/24/99
- Changed
some of the standard macros.
- Plugged
all of the leaks about new monsters, areas, items,
spells, etc. This wasn't easy because Joe's on
vacation.
- Please
continue testing the new Clan Lord web pages and sending feedback.
2/17/99
- Fixed
bug not restoring the standing pose after
attacking.
- Added
macro keys and short hand expansions. See the text file
clmacros for details and examples.
- Changed
the about box to the one submitted by Seeker. Might
change it to someone else's next month. You never
know.
- The
player list window has been improved.
- There
are now options to suppress the clanning messages and/or
fallen messages.
- Please
continue testing the new Clan Lord web pages and sending feedback.
2/10/99
- \Actions
are now red. Actions are still blue.
- Added
type of speech to text window.
- The
command "\actions 's face turns blue." now results in the
bubble text "Gaia's face turns blue." The space between
the name and the apostrophe is now
suppressed.
- Removed
the music menu.
- Please
continue testing the new Clan Lord web pages and sending feedback.
2/3/99
- Rewrote
the way the client caches things. This should remove the
bug changing from the small window to the large window
and the bug where sounds don't always play.
- Added
support for the forward delete key.
- Added
support for shift arrow keys. There are some minor
quirks.
- Fixed
crashing bug with very long messages when the time stamp
option is enabled.
- Fixed
bug where the create character dialog would allow names
to be more than 15 characters. Long names were
unexpectedly truncated.
- Please
continue testing the new Clan Lord web pages and sending feedback.
1/27/99
- \Who
no longer counts online game masters.
- Fixed
bug being healed after changing items.
- Fixed
bug being healed after logging off.
- Please
continue testing the new Clan Lord web pages and sending feedback.
- Fixed
bugs writing to nil.
1/20/99
- Images
with multiple frames are now drawn correctly when in
either hand.
- Fixed
game masters showing up in \who.
- Added
programmer art for the about box. No laughing.
Contributions welcome.
- Fixed
bug changing balance when changing items.
- NPC's
and monsters should no longer lose track of you when you
change pants.
- The
new Clan Lord
web pages are now connected to the game server. This web
site is hosted on Timmer's computer at home. It will not
be available all the time. Please don't enter real credit
card information yet. Feel free to try creating
characters. We know it is slow. Feedback is
encouraged.
- You
should no longer be able to \pull people out of
jail.
1/13/99
- Fixed
item names.
- Fixed
bug not modifying skills when changing items.
- Remove
account information menu items. In the near future these
will be handled on by web pages.
- Images
with multiple frames are now drawn correctly when in the
hand.
1/6/99
- Fixed
bug dragging items on scroll bars.
- Fixed
bug changing items by clicking on the right hand when the
left hand is empty.
- \Who
no longer starts with ",".
- Players
with no gender may automatically be sent to the start of
the newbie walk after a restart.
- Fixed
a crashing bug when making "hot" changes to the
server.
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